﻿/*
 * Copyright (C) 2014 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#if (UNITY_ANDROID || UNITY_IPHONE)
using System;
using System.Runtime.InteropServices;

namespace GooglePlayGames.Native.Cwrapper {
internal static class InternalHooks {

    [DllImport(SymbolLocation.NativeSymbolLocation)]
    internal static extern void InternalHooks_ConfigureForUnityPlugin(HandleRef builder);


    #if UNITY_ANDROID
    [DllImport(SymbolLocation.NativeSymbolLocation)]
    internal static extern IntPtr InternalHooks_GetApiClient(HandleRef services);

    [DllImport(SymbolLocation.NativeSymbolLocation)]
    internal static extern void InternalHooks_EnableAppState(HandleRef config);
    #endif
}
}
#endif
